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Old Aug 18, 2005, 03:31 AM // 03:31   #121
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Quote:
Originally Posted by FengShuiBundi
Gaile uses a personal runner.
I would guess she has unlocked the Developer Aura of Invicibility skill and can go anywhere she wants...and take time out to read posts.

Last edited by Dax; Aug 18, 2005 at 03:34 AM // 03:34..
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Old Aug 18, 2005, 03:33 AM // 03:33   #122
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Quote:
Originally Posted by Dax
I would guess she has unlocked the Developer Aura of Invicibily skill and can go anywhere she wants...and take time out to read posts.
Zomg. Nerf now!
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Old Aug 18, 2005, 03:35 AM // 03:35   #123
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I'm sorry.
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Old Aug 18, 2005, 03:37 AM // 03:37   #124
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It's okay, I just felt sorry for the guy. Sorry I snapped at you. =/

lol
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Old Aug 18, 2005, 05:25 AM // 05:25   #125
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Quote:
Originally Posted by Supervixen
Oh oh also, add a quest where an NPC calls targets and if you don't down targets in the order called, you're transported back to town. And you won't be able to progress anywhere until this quest is done.

Great post, I second the motion to stickie.
Definalty, Presearing Target-calling quest, I second that motion.
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Old Aug 18, 2005, 02:08 PM // 14:08   #126
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PvE - some kind of training ground for PvP? I sometimes get the feeling that we (the GW community) are starting to completely lose the plot.

I'm just glad I'm not as mad as a mongoose - wibble wibble!
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Old Aug 18, 2005, 02:24 PM // 14:24   #127
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/signed
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Old Aug 18, 2005, 02:39 PM // 14:39   #128
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Listen, if you're a monk and you've ever played a mission with Rurik, PvE is the training ground for random 4v4.

1) he's got a fiery dragon sword
2) he uses healing signet

Now level with me here. If you've played random 4v4, attempt to recall how many warriors with healing signet and fiery dragon swords you've seen...

-edit-
I'd have a third point if Rurik used frenzy...
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Old Aug 18, 2005, 03:02 PM // 15:02   #129
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Yes, and he rushes headlong ahead of the team regardless of the situation. Sounds like your average generic Warrior to me.
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Old Aug 19, 2005, 01:08 AM // 01:08   #130
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Hell yea for the Pre-Searing Targeting Quest. And it should be readministered upon ascension. It's the fourth ascension mission. Not a single warrior will pass it, they only way for them to reach droks will be via a runner.

Mmmm, generic warriors. Like those generic monks and eles that cast through backfire and/or diversion?
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Old Aug 19, 2005, 02:16 AM // 02:16   #131
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Quote:
Originally Posted by Ensign
I think they need to make Markis mimic a real life arena Ranger. He needs Escape, Dodge, Storm Chaser, Whirling Defense, and Troll Unguent. He should also mimic a typical arena match by simply running in circles around the entire map - I mean, c'mon, the map is practically made for it! It would teach players a valuable lesson about snaring and griefing.

Also, the final boss should not be a Necromancer, but a 55 health Protective Bond Monk with Mending, Watchful Spirit, Healing Breeze, and a bunch of spammed enchantments. This will teach the obnoxious "you're just lazy" PvE crowd to shut the hell up and run Nature's Renewal.

Peace,
-CxE
LOL That is so true they need to make all ranger mobs run around like chickenchits using pindown and running around the WHOLE MAP, lol, people would put up such a moan about that and all the mobs that got aggroed lol and even if they don't chase, every mob that the chickenchit ranger mob runner goes by automatically becomes aggroed and makes their way toward the players. lol roflmao that would be soo flippin funny. And show PVE players just what they have to look forward to out of chickenchit running rangers in the PVP game. But, of course that's their best strategy and tactic cause otherwise they really suk.
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Old Aug 19, 2005, 02:30 AM // 02:30   #132
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Quote:
Originally Posted by burai
PvE - some kind of training ground for PvP? I sometimes get the feeling that we (the GW community) are starting to completely lose the plot.
If there was a reason to pay attention to it, as it had a meaningful purpose towards the actual gameplay, then people would assume that the pve was only for the experience of going through the pve. The unlock mechanics dillute this experience towards the application of pvp. The quest mechanics remove the need to even read the flavor text entirely. The pve is rather watered down as it is, while the gameplay mechanics support the pvp environment better. This is why people connect the pvp and pve aspects of the game like they do.
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Old Aug 19, 2005, 02:34 AM // 02:34   #133
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Blackace, that was truly brilliant!

i actaully kinda feel guilty now.. my pvp build revoles around pinning down my target and then kiting them with MA + Penetrating... great way to piss a warrior off.

But that was brilliant, and brings up some interesting points..i love both PvP and PvE, but i agree theres some frustration.. seeing some pvp style builds in PvE could be fun... hell maybe Anet could run compations for team builds, and if you desgin a good one a mob gets put into the game with it... that would be great.

in any case - mods, sticky blackaces post please, if only for some of the most brilliant sarcasm ive ever seen...

Last edited by Genos; Aug 19, 2005 at 03:52 AM // 03:52..
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Old Aug 19, 2005, 08:36 AM // 08:36   #134
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Quote:
Originally Posted by Phades
The quest mechanics remove the need to even read the flavor text entirely. The pve is rather watered down as it is ...
I completely agree that the PvE aspect of the game is somewhat diluted. No need to read the quest object - just collect as many as possible, follow the arrow and repeatedly kill the same mob builds time-after-time on the way. I rarely need to change the skills I had when leaving pre. I would welcome a more challenging PvE experience - particularly after having completed all the quests several times.

My issue (highly entertaining sarcastic wit aside) is that the PvP elite now seem to think that the entire game revolves around them, and that PvE is solely there do aid in testing their new builds. Apparently PvE noobs shouldn’t be allowed the gentle introduction into the basic game mechanics that pre-searing offers. There's a better place to test your PvP builds - that's in PvP!

Quote:
Originally Posted by Supervixen
... add a quest where an NPC calls targets and if you don't down targets in the order called, you're transported back to town. And you won't be able to progress anywhere until this quest is done.
Perhaps every potential GWer should take an entrance exam - fail and you have to return your copy of GW to the store - and maybe exchange it for a copy of WoW.
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Old Aug 19, 2005, 09:10 AM // 09:10   #135
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No point in complaining about the flawed storyline and the WaW anyway, what could Anet possibly do now? Lets just hope the expansion will be cleared of all these annoyances ( by clear i don't mean press ctrl+a then delete in the source code, i just hope it will be improved )
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Old Aug 19, 2005, 11:58 AM // 11:58   #136
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PvE gets boring. Fast.

PvP gets annoying. Fast.
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Old Aug 19, 2005, 12:16 PM // 12:16   #137
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Quote:
Originally Posted by Leddy
PvE gets boring. Fast.

PvP gets annoying. Fast.
They both get to the same point too fast. I don't know what is worse the grind or the speed of mmorpgs/mmo's. This game is like playing Speedquest and just about everyone is on the rushing/running train to the same end...boredom and griping about how easy it is or doesn't have enough content or even worse griping it doesn't give enough fast enough. lol

I still say if they made the zones to spawn mobs of the players level everytime he went into them it would be better. Like Diablo 2 from normal to nightmare to hell levels, same maps, basically same mobs, just harder, but at least it's more areas to go back and play in, instead of the same ole ones once you reach lvl 20.
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Old Aug 19, 2005, 12:38 PM // 12:38   #138
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Yeah, imagine going back to take on lvl 25 charrs, woho
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Old Aug 19, 2005, 12:51 PM // 12:51   #139
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You know I enjoyed the Charr fights better than anything, whoever designed the Charr and the spawns and the map in Diessa Lowland did a damn fine job. I still go back a lot and fight those areas, Diessa Lowlands and the Ashes zone. I remember when I was using my newbie charr slaying sword 7-10 +25% vs charr; improves duration of bleeding, yeahboy those were the days. That platform full of Charr and Charr bosses was always my favorite spot. The day I soloed it the first time was even better.

When the game moved so quickly away from the Charr into the Dwarves and White Mantles I didn't get into it as much, it seemed to quick and drastic of a change from the war with the Charr, I would have rather been the Hero that slayed the Charr and drove them out and then had the story move on into the Dwarven area and them have needs of their own and maybe that moving into the White Mantle and Undead stuff. Heh you know I even went back and killed the whole horde in the first mission before the timer ran out? Now that was a blast n a half.

The story as a whole was rather choppy and didn't flow to me. Too much swapping and switching from one thing to the next too fast. I mean can anyone really explain why we end up in Amnoon Oasis that all of a sudden turns into an ascension quest instead of the storyline? Seems we don't really hit the storyline again until we get to Iron Forge Mines area.
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Old Aug 20, 2005, 10:42 AM // 10:42   #140
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At the end of Thunderhead Keep, Confessor Dorian (and friends) should run suicide necros and edge bomb your team, and from your dead body you can watch the confessor come back into range and use Light of Dwayna.
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